There is a saying that you should "never judge a book by its cover." Bullshit. "The cover" -- a game's graphics, aesthetic, and overall appearance -- is a crucial part of any title. This is true whether the visuals are for the world of the game itself, or for the world of its sales projections. For example, the bright and colorful style of many Nintendo games wouldn't appeal to a target audience that plays shooters, even if the game includes the same elements. Much in the same way, the darker and grittier style of many shooter games cannot convey the same whimsical tone as Nintendo's bright and colorful style. Realistic graphics will appeal to a group, so much so that they want to buy the game solely for that purpose. Visuals aren't disposable when it comes to reaching a target audience. And much like a movie, visuals are a key part in providing the experience. But visuals aren't the entire experience. Feeling awe at what has been created for your very eyes is only natural, but maybe we should all make an effort to "see past the curtain." Because visuals are needed, they have become a crutch; one that may be effective for sales, but detrimental for experiences.
1 Comment
Ramon
6/7/2020 06:47:45 am
couldn't agree more! Back in my day😅 we didn't have youtubers reviewing games so when I would go pick up a Nintendo or Sega Cart, all I had was the cover to go on. If the marketing team didn't do a good job with the cover, I didn't buy it. Although this was also a double edged sword, as some games that I bought based on the cover were horrible. Ex" Dynowarz.
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AuthorMcRae Walker, an 20-year-old writer and lover of many dorky topics. Archives
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